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CraftNest AI

Date

Spring 2025

Location

Tufts University

Download Link

CraftNest AI is a human-centered design project focused on making gaming more inclusive for people with disabilities. The goal was to build a platform where users could describe their physical needs and receive AI-driven recommendations for adaptive gaming peripherals, whether pre-made or 3D-printable.

My Contribution:
I focused on user research and interface design, using surveys, interviews, and Figma prototyping to explore how both disabled and able-bodied gamers interact with technology and make decisions about peripherals. I specifically analyzed the gamer user group (37 survey responses) to identify preferences for customization, performance, and community trust in AI tools.

Key Insights:
Gamers often view AI recommendations as a starting point, but rely on peer validation (Reddit, Discord, YouTube) for final decisions.
Customization was a baseline expectation across all users, regardless of disability status.
Accessibility isn’t just about inclusion, universal design benefits all users when features are made intuitive and adaptable.

Design Outcomes:
Developed a high-fidelity Figma prototype showcasing AI recommendations paired with community-backed validation features.
Proposed a dual-input hardware concept (touchpad + Bluetooth wristband) to support varied mobility needs.
Designed community features like upvoting, tagging, and shared templates to make adaptive design more collaborative.

Impact:
The project demonstrated how blending ergonomics, AI, and user feedback can create accessible tools that empower individuals while benefiting the broader gaming community. It reinforced the importance of trust, adaptability, and human-centered AI design in building the next generation of inclusive technology

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